An adventure game set in the awe-inspiring environment of a fantastical 17th century Iceland.
Drawing inspiration from nature, folklore, and history, the game revolves around Brynhild the Balance Keeper who must go on a journey of discovery when her homestead is attacked and her mentor abducted.
The core gameplay involves a rich story, extensive lore and intriguing puzzles, as well as legendary creatures, spellcasting and a special focus on empathy encounters.
The game is developed in Unreal Engine 4, mainly using blueprints. For C++, Rider is used.
As a developer I mainly worked on implementing the UI based on the design provided by the graphics designer, as well as gameplay and systems development.